|
|
On Fri, 17 Nov 2000 19:13:22 -0500, Chris Huff <chr### [at] maccom>
wrote:
>A proximity function which decreases/increases linearly from 0 at the
>surface of the mesh, negative "inside" the mesh and positive "outside"
>the mesh would probably work quite well, but be slow, especially for
>large meshes, and not exactly easy to code...
Actually a proximity function for meshes wouldn't be that slow. Come
to think about it, you wouldn't need to trace any rays to find the
distance to the mesh at any point in space.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG e-mail : pet### [at] tagpovrayorg
Post a reply to this message
|
|